I was
reviewing my system notes for what I play with Elwood, and it
occurred to me I hadn't mentioned game tries.
These
days, it seems like the “default” game try is what is known as a
help-suit try. I have to say I have been distinctly unimpressed by
this concept, and generally just don't understand them. When I was
learning to play, 40-odd years ago, people used long-suit tries or
short-suit tries. In either case, you weren't asking for help: you
were describing your distribution, and hoping that the additional
information assisted partner in re-evaluating his hand. Help-suit
tries seem to me to fail to convey any useful information, and how
Responder is supposed to judge what is “help” seems (at best)
murky.
With
that little rant out of the way, I can confess that I do play some
game tries with Elwood, but it's a scheme he produced which he calls
modified Kokish game tries. To the cognoscenti, that should ring
alarm bells, because as well-known a theorist as Kokish is, he is
also well-known for producing some of the most complicated schemes
you'll find anywhere. (If you don't believe me, check out his
“simple” defence to the Multi – it runs about ten dense pages!)
But what Elwood put forward is not too bad.
The
cunning ploy at the heart of the scheme is that (after a major-suit
opening and simple raise) the next step bid is a relay asking
Responder to name the cheapest suit in which he would have accepted a
help-suit game try. If Responder retreats to 3M (declining all tries)
or jumps to 4M (accepting all tries), Opener's hand remains
concealed. This also leaves other bids free: there is room for
short-suit tries, and also to mention a 4-card holding in the other
major (to suggest an alternative trump suit).
The
scheme is:
1S-2S,
2NT*
asking bid for help-suit tries
3C*/3D*
short-suit tries
3H
natural, 4 hearts
3S*
short-suit try in hearts
1H-2H,
2S*
asking bid for help-suit tries
2NT*
shows 4 spades
3C*/3D*
short-suit tries
3H*
short-suit try in spades
I don't
know if this arrangement would meet Kokish's approval (I don't
actually know what his scheme is), but I like that it seems to be
pretty comprehensive.
These
bids are off over interference, but Responder being a passed hand
isn't a problem. They are also in play after Drury, for example after
pass-1S; 2C-2D; 2S-?